feat: add external component and some test configurations
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4c612fc462
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11 changed files with 511 additions and 6 deletions
12
wordclock.h
12
wordclock.h
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@ -72,6 +72,7 @@ class Wordclock : public Component, public CustomAPIDevice {
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CRGB leds[WORDCLOCK_NUM_LEDS];
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int hour = -1;
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int minute = -1;
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int second = -1;
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int red = 124;
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int green = 124;
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int blue = 124;
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@ -83,7 +84,7 @@ class Wordclock : public Component, public CustomAPIDevice {
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clear_all_leds();
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FastLED.show();
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// TODO: Set up some kind of initialization sequence. But it should be based on an effect or similarly supporting the
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// cooperative multithreading. delay() calls are uncalled for. ^^
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// cooperative multithreading. delay() calls are uncalled for.
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}
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void clear_all_leds() {
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@ -195,16 +196,21 @@ class Wordclock : public Component, public CustomAPIDevice {
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if (fastledlight2.get_state() > 0 ) {
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brightness = (int) (fastledlight2.get_brightness()*125);
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} else {
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ESP_LOGD("loop", "fastledlight state off - b: %i rgb %i %i %i", brightness, red, green, blue); delay(100);
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// ESP_LOGD("loop", "fastledlight state off - b: %i rgb %i %i %i", brightness, red, green, blue); delay(100);
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}
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FastLED.setBrightness(brightness);
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FastLED.show();
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//check if valid time. Blink red,green,blue until valid time is present
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if (!time.is_valid() == false) {
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if (time.is_valid() == false) {
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ESP_LOGD("loop", "time is not valid");
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// do something to show that the clock isn't dead. Maybe I can instantiate and effect and use that for this.
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}
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else {
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if (time.second != second) {
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second = time.second;
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ESP_LOGD("loop", "time is now [%02i:%02i:%02i]", time.hour, time.minute, time.second);
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}
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if(time.hour != hour || time.minute != minute) {
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hour = time.hour;
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minute = time.minute;
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