Add a fade factor for mesh leveling
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25 changed files with 345 additions and 11 deletions
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@ -162,6 +162,10 @@ class Planner {
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static matrix_3x3 bed_level_matrix; // Transform to compensate for bed level
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#endif
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#if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
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static float z_fade_height, inverse_z_fade_height;
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#endif
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private:
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/**
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@ -180,10 +184,10 @@ class Planner {
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*/
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static float previous_nominal_speed;
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/**
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* Limit where 64bit math is necessary for acceleration calculation
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*/
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static uint32_t cutoff_long;
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/**
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* Limit where 64bit math is necessary for acceleration calculation
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*/
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static uint32_t cutoff_long;
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#if ENABLED(DISABLE_INACTIVE_EXTRUDER)
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/**
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