From ed2f5527bffab985302f76eabd163a71138fb7c6 Mon Sep 17 00:00:00 2001 From: Foxies Date: Mon, 19 Oct 2020 11:40:20 +0200 Subject: [PATCH] Delete _Statusscreen.h --- Marlin/_Statusscreen.h | 78 ------------------------------------------ 1 file changed, 78 deletions(-) delete mode 100644 Marlin/_Statusscreen.h diff --git a/Marlin/_Statusscreen.h b/Marlin/_Statusscreen.h deleted file mode 100644 index 2bf238a212..0000000000 --- a/Marlin/_Statusscreen.h +++ /dev/null @@ -1,78 +0,0 @@ -/** - * Marlin 3D Printer Firmware - * Copyright (c) 2020 MarlinFirmware [https://github.com/MarlinFirmware/Marlin] - * - * Based on Sprinter and grbl. - * Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm - * - * This program is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see . - * - */ -#pragma once - -#define CONFIG_EXAMPLES_DIR "delta/FLSUN/QQS-Pro" - -/** - * Custom Status Screen bitmap - * - * Place this file in the root with your configuration files - * and enable CUSTOM_STATUS_SCREEN_IMAGE in Configuration.h. - * - * Use the Marlin Bitmap Converter to make your own: - * https://marlinfw.org/tools/u8glib/converter.html - */ - -// -// Status Screen Logo bitmap -// -#define STATUS_LOGO_X 0 -#define STATUS_LOGO_Y 0 -#define STATUS_LOGO_WIDTH 40 - -const unsigned char status_logo_bmp[] PROGMEM = { - B00000010,B00000000,B00000000,B00000000,B01000000, - B00000011,B11000000,B00000000,B00000011,B11000000, - B00000011,B11110000,B00000000,B00011111,B11000000, - B00000011,B11111100,B00000000,B01111011,B11000000, - B00000011,B11001111,B00000000,B11110011,B10000000, - B00000011,B10100001,B11100111,B10000101,B10000000, - B00000001,B10010000,B11111110,B00001001,B10000000, - B00000001,B10011110,B00000000,B01111001,B10000000, - B00000001,B11100000,B00000000,B00000111,B10000000, - B00000001,B10000000,B00000000,B00000011,B10000000, - B00000011,B10000000,B00000000,B00000001,B11000000, - B00000111,B00000000,B00000000,B00000000,B11000000, - B00000111,B00111000,B00000000,B00011100,B11100000, - B00000110,B00011111,B10000001,B11111000,B11100000, - B00011100,B00000110,B10000001,B01100000,B00111000, - B01110000,B00000001,B11000011,B10000000,B00011110, - B01111111,B10000000,B11000011,B00000001,B11111110, - B00100000,B01110000,B01000010,B00001110,B00000100, - B00010000,B00001100,B11000011,B00110000,B00011000, - B00001110,B00000010,B10000001,B01000000,B01110000, - B00000000,B11110011,B10000001,B11001110,B00000000, - B00000000,B00001111,B00000000,B11110000,B00000000, - B00000000,B00000000,B11000011,B00000000,B00000000, - B00000000,B00000000,B01111100,B00000000,B00000000, - B00000000,B00000000,B00000000,B00000000,B00000000 -}; - -// -// Use default bitmaps -// -#define STATUS_HOTEND_ANIM -#define STATUS_BED_ANIM -// -#define STATUS_HEATERS_X 48 -#define STATUS_BED_X 70