Adapt MESH_EDIT_GFX_OVERLAY for 1.1.x

This commit is contained in:
Scott Lahteine 2017-11-24 13:39:41 -06:00
parent 4e445f2c55
commit c0190eff00
72 changed files with 251 additions and 77 deletions

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@ -955,6 +955,8 @@
//========================= Unified Bed Leveling ============================
//===========================================================================
//#define MESH_EDIT_GFX_OVERLAY // Display a graphics overlay while editing the mesh
#define MESH_INSET 1 // Mesh inset margin on print area
#define GRID_MAX_POINTS_X 10 // Don't use more than 15 points per axis, implementation limited.
#define GRID_MAX_POINTS_Y GRID_MAX_POINTS_X

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@ -610,6 +610,10 @@
// Enable this option and reduce the value to optimize screen updates.
// The normal delay is 10µs. Use the lowest value that still gives a reliable display.
//#define DOGM_SPI_DELAY_US 5
// Swap the CW/CCW indicators in the graphics overlay
//#define OVERLAY_GFX_REVERSE
#endif // DOGLCD
// @section safety
@ -644,7 +648,6 @@
#define DOUBLECLICK_MAX_INTERVAL 1250 // Maximum interval between clicks, in milliseconds.
// Note: Extra time may be added to mitigate controller latency.
//#define BABYSTEP_ZPROBE_GFX_OVERLAY // Enable graphical overlay on Z-offset editor
//#define BABYSTEP_ZPROBE_GFX_REVERSE // Reverses the direction of the CW/CCW indicators
#endif
// @section extruder