Move fade_scaling_factor_for_z to Planner

This commit is contained in:
Scott Lahteine 2017-10-13 16:16:32 -05:00
parent 8e808fcadc
commit 88857e8028
12 changed files with 266 additions and 304 deletions

View file

@ -84,8 +84,6 @@
class unified_bed_leveling {
private:
static float last_specified_z;
static int g29_verbose_level,
g29_phase_value,
g29_repetition_cnt,
@ -361,31 +359,6 @@
return z0;
}
/**
* This function sets the Z leveling fade factor based on the given Z height,
* only re-calculating when necessary.
*
* Returns 1.0 if planner.z_fade_height is 0.0.
* Returns 0.0 if Z is past the specified 'Fade Height'.
*/
#if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
static inline float fade_scaling_factor_for_z(const float &lz) {
if (planner.z_fade_height == 0.0) return 1.0;
static float fade_scaling_factor = 1.0;
const float rz = RAW_Z_POSITION(lz);
if (last_specified_z != rz) {
last_specified_z = rz;
fade_scaling_factor =
rz < planner.z_fade_height
? 1.0 - (rz * planner.inverse_z_fade_height)
: 0.0;
}
return fade_scaling_factor;
}
#else
FORCE_INLINE static float fade_scaling_factor_for_z(const float &lz) { return 1.0; }
#endif
FORCE_INLINE static float mesh_index_to_xpos(const uint8_t i) {
return i < GRID_MAX_POINTS_X ? pgm_read_float(&_mesh_index_to_xpos[i]) : UBL_MESH_MIN_X + i * (MESH_X_DIST);
}