Move fade_scaling_factor_for_z to Planner

This commit is contained in:
Scott Lahteine 2017-10-13 16:16:32 -05:00
parent 8e808fcadc
commit 88857e8028
12 changed files with 266 additions and 304 deletions

View file

@ -104,17 +104,16 @@ float Planner::min_feedrate_mm_s,
Planner::max_jerk[XYZE], // The largest speed change requiring no acceleration
Planner::min_travel_feedrate_mm_s;
#if HAS_ABL
bool Planner::abl_enabled = false; // Flag that auto bed leveling is enabled
#endif
#if ABL_PLANAR
matrix_3x3 Planner::bed_level_matrix; // Transform to compensate for bed level
#endif
#if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
float Planner::z_fade_height, // Initialized by settings.load()
Planner::inverse_z_fade_height;
#if HAS_LEVELING
bool Planner::leveling_active = false; // Flag that auto bed leveling is enabled
#if ABL_PLANAR
matrix_3x3 Planner::bed_level_matrix; // Transform to compensate for bed level
#endif
#if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
float Planner::z_fade_height, // Initialized by settings.load()
Planner::inverse_z_fade_height,
Planner::last_raw_lz;
#endif
#endif
#if ENABLED(AUTOTEMP)
@ -528,46 +527,31 @@ void Planner::check_axes_activity() {
*/
void Planner::apply_leveling(float &lx, float &ly, float &lz) {
if (!leveling_active) return;
#if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
const float fade_scaling_factor = fade_scaling_factor_for_z(lz);
if (!fade_scaling_factor) return;
#else
constexpr float fade_scaling_factor = 1.0;
#endif
#if ENABLED(AUTO_BED_LEVELING_UBL)
if (!ubl.state.active) return;
#if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
// if z_fade_height enabled (nonzero) and raw_z above it, no leveling required
if (planner.z_fade_height && planner.z_fade_height <= RAW_Z_POSITION(lz)) return;
lz += ubl.get_z_correction(lx, ly) * ubl.fade_scaling_factor_for_z(lz);
#else // no fade
lz += ubl.get_z_correction(lx, ly);
#endif // FADE
#endif // UBL
#if HAS_ABL
if (!abl_enabled) return;
#endif
lz += ubl.get_z_correction(lx, ly) * fade_scaling_factor;
#if ENABLED(ENABLE_LEVELING_FADE_HEIGHT) && DISABLED(AUTO_BED_LEVELING_UBL)
static float z_fade_factor = 1.0, last_raw_lz = -999.0;
if (z_fade_height) {
const float raw_lz = RAW_Z_POSITION(lz);
if (raw_lz >= z_fade_height) return;
if (last_raw_lz != raw_lz) {
last_raw_lz = raw_lz;
z_fade_factor = 1.0 - raw_lz * inverse_z_fade_height;
}
}
else
z_fade_factor = 1.0;
#endif
#elif ENABLED(MESH_BED_LEVELING)
#if ENABLED(MESH_BED_LEVELING)
if (mbl.active())
lz += mbl.get_z(RAW_X_POSITION(lx), RAW_Y_POSITION(ly)
#if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
, z_fade_factor
#endif
);
lz += mbl.get_z(RAW_X_POSITION(lx), RAW_Y_POSITION(ly)
#if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
, fade_scaling_factor
#endif
);
#elif ABL_PLANAR
UNUSED(fade_scaling_factor);
float dx = RAW_X_POSITION(lx) - (X_TILT_FULCRUM),
dy = RAW_Y_POSITION(ly) - (Y_TILT_FULCRUM),
dz = RAW_Z_POSITION(lz);
@ -581,63 +565,56 @@ void Planner::check_axes_activity() {
#elif ENABLED(AUTO_BED_LEVELING_BILINEAR)
float tmp[XYZ] = { lx, ly, 0 };
lz += bilinear_z_offset(tmp)
#if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
* z_fade_factor
#endif
;
lz += bilinear_z_offset(tmp) * fade_scaling_factor;
#endif
}
void Planner::unapply_leveling(float logical[XYZ]) {
#if HAS_LEVELING
if (!leveling_active) return;
#endif
#if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
if (!leveling_active_at_z(logical[Z_AXIS])) return;
#endif
#if ENABLED(AUTO_BED_LEVELING_UBL)
if (ubl.state.active) {
const float z_physical = RAW_Z_POSITION(logical[Z_AXIS]),
z_correct = ubl.get_z_correction(logical[X_AXIS], logical[Y_AXIS]),
z_virtual = z_physical - z_correct;
float z_logical = LOGICAL_Z_POSITION(z_virtual);
const float z_physical = RAW_Z_POSITION(logical[Z_AXIS]),
z_correct = ubl.get_z_correction(logical[X_AXIS], logical[Y_AXIS]),
z_virtual = z_physical - z_correct;
float z_logical = LOGICAL_Z_POSITION(z_virtual);
#if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
#if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
// for P=physical_z, L=logical_z, M=mesh_z, H=fade_height,
// Given P=L+M(1-L/H) (faded mesh correction formula for L<H)
// then L=P-M(1-L/H)
// so L=P-M+ML/H
// so L-ML/H=P-M
// so L(1-M/H)=P-M
// so L=(P-M)/(1-M/H) for L<H
// for P=physical_z, L=logical_z, M=mesh_z, H=fade_height,
// Given P=L+M(1-L/H) (faded mesh correction formula for L<H)
// then L=P-M(1-L/H)
// so L=P-M+ML/H
// so L-ML/H=P-M
// so L(1-M/H)=P-M
// so L=(P-M)/(1-M/H) for L<H
if (planner.z_fade_height) {
if (z_logical >= planner.z_fade_height)
z_logical = LOGICAL_Z_POSITION(z_physical);
else
z_logical /= 1.0 - z_correct * planner.inverse_z_fade_height;
}
if (planner.z_fade_height) {
if (z_logical >= planner.z_fade_height)
z_logical = LOGICAL_Z_POSITION(z_physical);
else
z_logical /= 1.0 - z_correct * planner.inverse_z_fade_height;
}
#endif // ENABLE_LEVELING_FADE_HEIGHT
#endif // ENABLE_LEVELING_FADE_HEIGHT
logical[Z_AXIS] = z_logical;
}
logical[Z_AXIS] = z_logical;
return; // don't fall thru to other ENABLE_LEVELING_FADE_HEIGHT logic
#endif
#if HAS_ABL
if (!abl_enabled) return;
#endif
#if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
if (z_fade_height && RAW_Z_POSITION(logical[Z_AXIS]) >= z_fade_height) return;
#endif
#if ENABLED(MESH_BED_LEVELING)
if (mbl.active()) {
if (leveling_active) {
#if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
const float c = mbl.get_z(RAW_X_POSITION(logical[X_AXIS]), RAW_Y_POSITION(logical[Y_AXIS]), 1.0);
logical[Z_AXIS] = (z_fade_height * (RAW_Z_POSITION(logical[Z_AXIS]) - c)) / (z_fade_height - c);