Spend some SRAM to optimize bilinear leveling
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2 changed files with 69 additions and 32 deletions
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@ -313,8 +313,9 @@ float code_value_temp_diff();
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#if ENABLED(AUTO_BED_LEVELING_BILINEAR)
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extern int bilinear_grid_spacing[2], bilinear_start[2];
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extern float z_values[GRID_MAX_POINTS_X][GRID_MAX_POINTS_Y];
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float bilinear_z_offset(float logical[XYZ]);
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extern float bilinear_grid_factor[2],
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z_values[GRID_MAX_POINTS_X][GRID_MAX_POINTS_Y];
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float bilinear_z_offset(const float logical[XYZ]);
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void set_bed_leveling_enabled(bool enable=true);
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#endif
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