Operate in Native Machine Space

This commit is contained in:
Scott Lahteine 2017-11-02 20:17:51 -05:00
parent 9af9596f69
commit 640526f0c8
12 changed files with 434 additions and 482 deletions

View file

@ -112,7 +112,7 @@ float Planner::min_feedrate_mm_s,
#if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
float Planner::z_fade_height, // Initialized by settings.load()
Planner::inverse_z_fade_height,
Planner::last_raw_lz;
Planner::last_fade_z;
#endif
#endif
@ -523,14 +523,14 @@ void Planner::check_axes_activity() {
#if PLANNER_LEVELING
/**
* lx, ly, lz - logical (cartesian, not delta) positions in mm
* rx, ry, rz - cartesian position in mm
*/
void Planner::apply_leveling(float &lx, float &ly, float &lz) {
void Planner::apply_leveling(float &rx, float &ry, float &rz) {
if (!leveling_active) return;
#if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
const float fade_scaling_factor = fade_scaling_factor_for_z(lz);
const float fade_scaling_factor = fade_scaling_factor_for_z(rz);
if (!fade_scaling_factor) return;
#else
constexpr float fade_scaling_factor = 1.0;
@ -538,11 +538,11 @@ void Planner::check_axes_activity() {
#if ENABLED(AUTO_BED_LEVELING_UBL)
lz += ubl.get_z_correction(lx, ly) * fade_scaling_factor;
rz += ubl.get_z_correction(rx, ry) * fade_scaling_factor;
#elif ENABLED(MESH_BED_LEVELING)
lz += mbl.get_z(RAW_X_POSITION(lx), RAW_Y_POSITION(ly)
rz += mbl.get_z(rx, ry
#if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
, fade_scaling_factor
#endif
@ -552,40 +552,38 @@ void Planner::check_axes_activity() {
UNUSED(fade_scaling_factor);
float dx = RAW_X_POSITION(lx) - (X_TILT_FULCRUM),
dy = RAW_Y_POSITION(ly) - (Y_TILT_FULCRUM),
dz = RAW_Z_POSITION(lz);
float dx = rx - (X_TILT_FULCRUM),
dy = ry - (Y_TILT_FULCRUM);
apply_rotation_xyz(bed_level_matrix, dx, dy, dz);
apply_rotation_xyz(bed_level_matrix, dx, dy, rz);
lx = LOGICAL_X_POSITION(dx + X_TILT_FULCRUM);
ly = LOGICAL_Y_POSITION(dy + Y_TILT_FULCRUM);
lz = LOGICAL_Z_POSITION(dz);
rx = dx + X_TILT_FULCRUM;
ry = dy + Y_TILT_FULCRUM;
#elif ENABLED(AUTO_BED_LEVELING_BILINEAR)
float tmp[XYZ] = { lx, ly, 0 };
lz += bilinear_z_offset(tmp) * fade_scaling_factor;
float tmp[XYZ] = { rx, ry, 0 };
rz += bilinear_z_offset(tmp) * fade_scaling_factor;
#endif
}
void Planner::unapply_leveling(float logical[XYZ]) {
void Planner::unapply_leveling(float raw[XYZ]) {
#if HAS_LEVELING
if (!leveling_active) return;
#endif
#if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
if (!leveling_active_at_z(logical[Z_AXIS])) return;
if (!leveling_active_at_z(raw[Z_AXIS])) return;
#endif
#if ENABLED(AUTO_BED_LEVELING_UBL)
const float z_physical = RAW_Z_POSITION(logical[Z_AXIS]),
z_correct = ubl.get_z_correction(logical[X_AXIS], logical[Y_AXIS]),
const float z_physical = raw[Z_AXIS],
z_correct = ubl.get_z_correction(raw[X_AXIS], raw[Y_AXIS]),
z_virtual = z_physical - z_correct;
float z_logical = LOGICAL_Z_POSITION(z_virtual);
float z_raw = z_virtual;
#if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
@ -598,15 +596,15 @@ void Planner::check_axes_activity() {
// so L=(P-M)/(1-M/H) for L<H
if (planner.z_fade_height) {
if (z_logical >= planner.z_fade_height)
z_logical = LOGICAL_Z_POSITION(z_physical);
if (z_raw >= planner.z_fade_height)
z_raw = z_physical;
else
z_logical /= 1.0 - z_correct * planner.inverse_z_fade_height;
z_raw /= 1.0 - z_correct * planner.inverse_z_fade_height;
}
#endif // ENABLE_LEVELING_FADE_HEIGHT
logical[Z_AXIS] = z_logical;
raw[Z_AXIS] = z_raw;
return; // don't fall thru to other ENABLE_LEVELING_FADE_HEIGHT logic
@ -616,10 +614,10 @@ void Planner::check_axes_activity() {
if (leveling_active) {
#if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
const float c = mbl.get_z(RAW_X_POSITION(logical[X_AXIS]), RAW_Y_POSITION(logical[Y_AXIS]), 1.0);
logical[Z_AXIS] = (z_fade_height * (RAW_Z_POSITION(logical[Z_AXIS]) - c)) / (z_fade_height - c);
const float c = mbl.get_z(raw[X_AXIS], raw[Y_AXIS], 1.0);
raw[Z_AXIS] = (z_fade_height * (raw[Z_AXIS]) - c) / (z_fade_height - c);
#else
logical[Z_AXIS] -= mbl.get_z(RAW_X_POSITION(logical[X_AXIS]), RAW_Y_POSITION(logical[Y_AXIS]));
raw[Z_AXIS] -= mbl.get_z(raw[X_AXIS], raw[Y_AXIS]);
#endif
}
@ -627,23 +625,21 @@ void Planner::check_axes_activity() {
matrix_3x3 inverse = matrix_3x3::transpose(bed_level_matrix);
float dx = RAW_X_POSITION(logical[X_AXIS]) - (X_TILT_FULCRUM),
dy = RAW_Y_POSITION(logical[Y_AXIS]) - (Y_TILT_FULCRUM),
dz = RAW_Z_POSITION(logical[Z_AXIS]);
float dx = raw[X_AXIS] - (X_TILT_FULCRUM),
dy = raw[Y_AXIS] - (Y_TILT_FULCRUM);
apply_rotation_xyz(inverse, dx, dy, dz);
apply_rotation_xyz(inverse, dx, dy, raw[Z_AXIS]);
logical[X_AXIS] = LOGICAL_X_POSITION(dx + X_TILT_FULCRUM);
logical[Y_AXIS] = LOGICAL_Y_POSITION(dy + Y_TILT_FULCRUM);
logical[Z_AXIS] = LOGICAL_Z_POSITION(dz);
raw[X_AXIS] = dx + X_TILT_FULCRUM;
raw[Y_AXIS] = dy + Y_TILT_FULCRUM;
#elif ENABLED(AUTO_BED_LEVELING_BILINEAR)
#if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
const float c = bilinear_z_offset(logical);
logical[Z_AXIS] = (z_fade_height * (RAW_Z_POSITION(logical[Z_AXIS]) - c)) / (z_fade_height - c);
const float c = bilinear_z_offset(raw);
raw[Z_AXIS] = (z_fade_height * (raw[Z_AXIS]) - c) / (z_fade_height - c);
#else
logical[Z_AXIS] -= bilinear_z_offset(logical);
raw[Z_AXIS] -= bilinear_z_offset(raw);
#endif
#endif