Level Bed in Prepare submenu
- Add “Level Bed” menu item for auto bed leveling - Hide the option if homing has not been done yet - Arrange the Prepare submenu more logically (?) - Add documentation comments, some white-space - Apply some coding standards here and there - Move old encoder multiplier debug option to `ultralcd.cpp`
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13 changed files with 304 additions and 123 deletions
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#define ENCODER_RATE_MULTIPLIER // If defined, certain menu edit operations automatically multiply the steps when the encoder is moved quickly
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#define ENCODER_10X_STEPS_PER_SEC 75 // If the encoder steps per sec exceeds this value, multiply steps moved x10 to quickly advance the value
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#define ENCODER_100X_STEPS_PER_SEC 160 // If the encoder steps per sec exceeds this value, multiply steps moved x100 to really quickly advance the value
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//#define ENCODER_RATE_MULTIPLIER_DEBUG // If defined, output the encoder steps per second value
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//#define CHDK 4 //Pin for triggering CHDK to take a picture see how to use it here http://captain-slow.dk/2014/03/09/3d-printing-timelapses/
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#define CHDK_DELAY 50 //How long in ms the pin should stay HIGH before going LOW again
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#define ENCODER_RATE_MULTIPLIER // If defined, certain menu edit operations automatically multiply the steps when the encoder is moved quickly
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#define ENCODER_10X_STEPS_PER_SEC 75 // If the encoder steps per sec exceeds this value, multiply steps moved x10 to quickly advance the value
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#define ENCODER_100X_STEPS_PER_SEC 160 // If the encoder steps per sec exceeds this value, multiply steps moved x100 to really quickly advance the value
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//#define ENCODER_RATE_MULTIPLIER_DEBUG // If defined, output the encoder steps per second value
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//#define CHDK 4 //Pin for triggering CHDK to take a picture see how to use it here http://captain-slow.dk/2014/03/09/3d-printing-timelapses/
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#define CHDK_DELAY 50 //How long in ms the pin should stay HIGH before going LOW again
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@ -258,7 +258,6 @@
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#define ENCODER_RATE_MULTIPLIER // If defined, certain menu edit operations automatically multiply the steps when the encoder is moved quickly
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#define ENCODER_10X_STEPS_PER_SEC 75 // If the encoder steps per sec exceeds this value, multiply steps moved x10 to quickly advance the value
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#define ENCODER_100X_STEPS_PER_SEC 160 // If the encoder steps per sec exceeds this value, multiply steps moved x100 to really quickly advance the value
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//#define ENCODER_RATE_MULTIPLIER_DEBUG // If defined, output the encoder steps per second value
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//#define CHDK 4 //Pin for triggering CHDK to take a picture see how to use it here http://captain-slow.dk/2014/03/09/3d-printing-timelapses/
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#define CHDK_DELAY 50 //How long in ms the pin should stay HIGH before going LOW again
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@ -258,7 +258,6 @@
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#define ENCODER_RATE_MULTIPLIER // If defined, certain menu edit operations automatically multiply the steps when the encoder is moved quickly
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#define ENCODER_10X_STEPS_PER_SEC 75 // If the encoder steps per sec exceeds this value, multiply steps moved x10 to quickly advance the value
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#define ENCODER_100X_STEPS_PER_SEC 160 // If the encoder steps per sec exceeds this value, multiply steps moved x100 to really quickly advance the value
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//#define ENCODER_RATE_MULTIPLIER_DEBUG // If defined, output the encoder steps per second value
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//#define CHDK 4 //Pin for triggering CHDK to take a picture see how to use it here http://captain-slow.dk/2014/03/09/3d-printing-timelapses/
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#define CHDK_DELAY 50 //How long in ms the pin should stay HIGH before going LOW again
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@ -258,7 +258,6 @@
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#define ENCODER_RATE_MULTIPLIER // If defined, certain menu edit operations automatically multiply the steps when the encoder is moved quickly
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#define ENCODER_10X_STEPS_PER_SEC 75 // If the encoder steps per sec exceeds this value, multiply steps moved x10 to quickly advance the value
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#define ENCODER_100X_STEPS_PER_SEC 160 // If the encoder steps per sec exceeds this value, multiply steps moved x100 to really quickly advance the value
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//#define ENCODER_RATE_MULTIPLIER_DEBUG // If defined, output the encoder steps per second value
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//#define CHDK 4 //Pin for triggering CHDK to take a picture see how to use it here http://captain-slow.dk/2014/03/09/3d-printing-timelapses/
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#define CHDK_DELAY 50 //How long in ms the pin should stay HIGH before going LOW again
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@ -259,7 +259,6 @@
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#define ENCODER_RATE_MULTIPLIER // If defined, certain menu edit operations automatically multiply the steps when the encoder is moved quickly
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#define ENCODER_10X_STEPS_PER_SEC 75 // If the encoder steps per sec exceeds this value, multiply steps moved x10 to quickly advance the value
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#define ENCODER_100X_STEPS_PER_SEC 160 // If the encoder steps per sec exceeds this value, multiply steps moved x100 to really quickly advance the value
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//#define ENCODER_RATE_MULTIPLIER_DEBUG // If defined, output the encoder steps per second value
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//#define CHDK 4 //Pin for triggering CHDK to take a picture see how to use it here http://captain-slow.dk/2014/03/09/3d-printing-timelapses/
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#define CHDK_DELAY 50 //How long in ms the pin should stay HIGH before going LOW again
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@ -258,7 +258,6 @@
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#define ENCODER_RATE_MULTIPLIER // If defined, certain menu edit operations automatically multiply the steps when the encoder is moved quickly
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#define ENCODER_10X_STEPS_PER_SEC 75 // If the encoder steps per sec exceeds this value, multiply steps moved x10 to quickly advance the value
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#define ENCODER_100X_STEPS_PER_SEC 160 // If the encoder steps per sec exceeds this value, multiply steps moved x100 to really quickly advance the value
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//#define ENCODER_RATE_MULTIPLIER_DEBUG // If defined, output the encoder steps per second value
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//#define CHDK 4 //Pin for triggering CHDK to take a picture see how to use it here http://captain-slow.dk/2014/03/09/3d-printing-timelapses/
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#define CHDK_DELAY 50 //How long in ms the pin should stay HIGH before going LOW again
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@ -258,7 +258,6 @@
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#define ENCODER_RATE_MULTIPLIER // If defined, certain menu edit operations automatically multiply the steps when the encoder is moved quickly
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#define ENCODER_10X_STEPS_PER_SEC 75 // If the encoder steps per sec exceeds this value, multiply steps moved x10 to quickly advance the value
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#define ENCODER_100X_STEPS_PER_SEC 160 // If the encoder steps per sec exceeds this value, multiply steps moved x100 to really quickly advance the value
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//#define ENCODER_RATE_MULTIPLIER_DEBUG // If defined, output the encoder steps per second value
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//#define CHDK 4 //Pin for triggering CHDK to take a picture see how to use it here http://captain-slow.dk/2014/03/09/3d-printing-timelapses/
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#define CHDK_DELAY 50 //How long in ms the pin should stay HIGH before going LOW again
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@ -258,7 +258,6 @@
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#define ENCODER_RATE_MULTIPLIER // If defined, certain menu edit operations automatically multiply the steps when the encoder is moved quickly
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#define ENCODER_10X_STEPS_PER_SEC 75 // If the encoder steps per sec exceeds this value, multiply steps moved x10 to quickly advance the value
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#define ENCODER_100X_STEPS_PER_SEC 160 // If the encoder steps per sec exceeds this value, multiply steps moved x100 to really quickly advance the value
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//#define ENCODER_RATE_MULTIPLIER_DEBUG // If defined, output the encoder steps per second value
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//#define CHDK 4 //Pin for triggering CHDK to take a picture see how to use it here http://captain-slow.dk/2014/03/09/3d-printing-timelapses/
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#define CHDK_DELAY 50 //How long in ms the pin should stay HIGH before going LOW again
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