Rename some auto/locals to avoid name conflict
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2 changed files with 13 additions and 13 deletions
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@ -281,9 +281,9 @@ class Planner {
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* Calculate the distance (not time) it takes to accelerate
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* from initial_rate to target_rate using the given acceleration:
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*/
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static float estimate_acceleration_distance(float initial_rate, float target_rate, float acceleration) {
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if (acceleration == 0) return 0; // acceleration was 0, set acceleration distance to 0
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return (target_rate * target_rate - initial_rate * initial_rate) / (acceleration * 2);
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static float estimate_acceleration_distance(float initial_rate, float target_rate, float accel) {
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if (accel == 0) return 0; // accel was 0, set acceleration distance to 0
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return (target_rate * target_rate - initial_rate * initial_rate) / (accel * 2);
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}
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/**
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@ -294,9 +294,9 @@ class Planner {
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* This is used to compute the intersection point between acceleration and deceleration
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* in cases where the "trapezoid" has no plateau (i.e., never reaches maximum speed)
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*/
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static float intersection_distance(float initial_rate, float final_rate, float acceleration, float distance) {
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if (acceleration == 0) return 0; // acceleration was 0, set intersection distance to 0
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return (acceleration * 2 * distance - initial_rate * initial_rate + final_rate * final_rate) / (acceleration * 4);
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static float intersection_distance(float initial_rate, float final_rate, float accel, float distance) {
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if (accel == 0) return 0; // accel was 0, set intersection distance to 0
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return (accel * 2 * distance - initial_rate * initial_rate + final_rate * final_rate) / (accel * 4);
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}
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/**
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@ -304,8 +304,8 @@ class Planner {
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* to reach 'target_velocity' using 'acceleration' within a given
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* 'distance'.
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*/
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static float max_allowable_speed(float acceleration, float target_velocity, float distance) {
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return sqrt(target_velocity * target_velocity - 2 * acceleration * distance);
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static float max_allowable_speed(float accel, float target_velocity, float distance) {
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return sqrt(target_velocity * target_velocity - 2 * accel * distance);
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}
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static void calculate_trapezoid_for_block(block_t* block, float entry_factor, float exit_factor);
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