Fix G26's circle drawing... (#8291)

* Fix G26's circle drawing...

This mostly catches the bugfix-v1.1.x branch up to bugfix-v2.0.0

I'll have to do something similar to get bugfix-v2.0.0 caught up to
bugfix-v1.1.x

* only use planner.leveling_active if appropriate
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Roxy-3D 2017-11-06 18:26:47 -06:00 committed by GitHub
parent efc1029226
commit 12151e62ee
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6 changed files with 144 additions and 74 deletions

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@ -36,9 +36,9 @@
* to unsigned long will allow us to go to 32x32 if higher resolution Mesh's are needed
* in the future.
*/
void bit_clear(uint16_t bits[16], uint8_t x, uint8_t y) { CBI(bits[y], x); }
void bit_set(uint16_t bits[16], uint8_t x, uint8_t y) { SBI(bits[y], x); }
bool is_bit_set(uint16_t bits[16], uint8_t x, uint8_t y) { return TEST(bits[y], x); }
void bit_clear(uint16_t bits[16], const uint8_t x, const uint8_t y) { CBI(bits[y], x); }
void bit_set(uint16_t bits[16], const uint8_t x, const uint8_t y) { SBI(bits[y], x); }
bool is_bit_set(uint16_t bits[16], const uint8_t x, const uint8_t y) { return TEST(bits[y], x); }
uint8_t ubl_cnt = 0;