Fix G26's circle drawing... (#8291)
* Fix G26's circle drawing... This mostly catches the bugfix-v1.1.x branch up to bugfix-v2.0.0 I'll have to do something similar to get bugfix-v2.0.0 caught up to bugfix-v1.1.x * only use planner.leveling_active if appropriate
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6 changed files with 144 additions and 74 deletions
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@ -36,9 +36,9 @@
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* to unsigned long will allow us to go to 32x32 if higher resolution Mesh's are needed
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* in the future.
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*/
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void bit_clear(uint16_t bits[16], uint8_t x, uint8_t y) { CBI(bits[y], x); }
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void bit_set(uint16_t bits[16], uint8_t x, uint8_t y) { SBI(bits[y], x); }
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bool is_bit_set(uint16_t bits[16], uint8_t x, uint8_t y) { return TEST(bits[y], x); }
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void bit_clear(uint16_t bits[16], const uint8_t x, const uint8_t y) { CBI(bits[y], x); }
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void bit_set(uint16_t bits[16], const uint8_t x, const uint8_t y) { SBI(bits[y], x); }
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bool is_bit_set(uint16_t bits[16], const uint8_t x, const uint8_t y) { return TEST(bits[y], x); }
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uint8_t ubl_cnt = 0;
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