Individual Axis Homing LCD menu items
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21 changed files with 147 additions and 0 deletions
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@ -853,6 +853,13 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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//
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//#define REVERSE_MENU_DIRECTION
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//
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// Individual Axis Homing
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//
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// Add individual axis homing items (Home X, Home Y, and Home Z) to the LCD menu.
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//
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//#define INDIVIDUAL_AXIS_HOMING_MENU
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//
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// SPEAKER/BUZZER
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//
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@ -851,6 +851,13 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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//
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//#define REVERSE_MENU_DIRECTION
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//
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// Individual Axis Homing
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//
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// Add individual axis homing items (Home X, Home Y, and Home Z) to the LCD menu.
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//
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//#define INDIVIDUAL_AXIS_HOMING_MENU
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//
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// SPEAKER/BUZZER
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//
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@ -862,6 +862,13 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
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//
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//#define REVERSE_MENU_DIRECTION
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//
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// Individual Axis Homing
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//
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// Add individual axis homing items (Home X, Home Y, and Home Z) to the LCD menu.
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//
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//#define INDIVIDUAL_AXIS_HOMING_MENU
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//
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// SPEAKER/BUZZER
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//
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@ -864,6 +864,13 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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//
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//#define REVERSE_MENU_DIRECTION
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//
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// Individual Axis Homing
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//
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// Add individual axis homing items (Home X, Home Y, and Home Z) to the LCD menu.
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//
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//#define INDIVIDUAL_AXIS_HOMING_MENU
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//
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// SPEAKER/BUZZER
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//
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@ -887,6 +887,13 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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//
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//#define REVERSE_MENU_DIRECTION
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//
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// Individual Axis Homing
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//
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// Add individual axis homing items (Home X, Home Y, and Home Z) to the LCD menu.
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//
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//#define INDIVIDUAL_AXIS_HOMING_MENU
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//
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// SPEAKER/BUZZER
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//
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@ -870,6 +870,13 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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//
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//#define REVERSE_MENU_DIRECTION
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//
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// Individual Axis Homing
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//
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// Add individual axis homing items (Home X, Home Y, and Home Z) to the LCD menu.
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//
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//#define INDIVIDUAL_AXIS_HOMING_MENU
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//
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// SPEAKER/BUZZER
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//
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@ -865,6 +865,13 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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//
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//#define REVERSE_MENU_DIRECTION
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//
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// Individual Axis Homing
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//
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// Add individual axis homing items (Home X, Home Y, and Home Z) to the LCD menu.
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//
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//#define INDIVIDUAL_AXIS_HOMING_MENU
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//
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// SPEAKER/BUZZER
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//
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@ -878,6 +878,13 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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//
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//#define REVERSE_MENU_DIRECTION
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//
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// Individual Axis Homing
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//
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// Add individual axis homing items (Home X, Home Y, and Home Z) to the LCD menu.
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//
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//#define INDIVIDUAL_AXIS_HOMING_MENU
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//
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// SPEAKER/BUZZER
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//
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@ -891,6 +891,13 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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//
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//#define REVERSE_MENU_DIRECTION
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//
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// Individual Axis Homing
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//
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// Add individual axis homing items (Home X, Home Y, and Home Z) to the LCD menu.
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//
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//#define INDIVIDUAL_AXIS_HOMING_MENU
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//
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// SPEAKER/BUZZER
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//
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@ -862,6 +862,13 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
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//
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//#define REVERSE_MENU_DIRECTION
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//
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// Individual Axis Homing
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//
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// Add individual axis homing items (Home X, Home Y, and Home Z) to the LCD menu.
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//
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//#define INDIVIDUAL_AXIS_HOMING_MENU
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//
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// SPEAKER/BUZZER
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//
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@ -870,6 +870,13 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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//
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//#define REVERSE_MENU_DIRECTION
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//
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// Individual Axis Homing
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//
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// Add individual axis homing items (Home X, Home Y, and Home Z) to the LCD menu.
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//
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//#define INDIVIDUAL_AXIS_HOMING_MENU
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//
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// SPEAKER/BUZZER
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//
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@ -999,6 +999,13 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
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//
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//#define REVERSE_MENU_DIRECTION
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//
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// Individual Axis Homing
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//
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// Add individual axis homing items (Home X, Home Y, and Home Z) to the LCD menu.
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//
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//#define INDIVIDUAL_AXIS_HOMING_MENU
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//
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// SPEAKER/BUZZER
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//
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@ -999,6 +999,13 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
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//
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//#define REVERSE_MENU_DIRECTION
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//
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// Individual Axis Homing
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//
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// Add individual axis homing items (Home X, Home Y, and Home Z) to the LCD menu.
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//
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//#define INDIVIDUAL_AXIS_HOMING_MENU
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//
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// SPEAKER/BUZZER
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//
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@ -1003,6 +1003,13 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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//
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//#define REVERSE_MENU_DIRECTION
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//
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// Individual Axis Homing
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//
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// Add individual axis homing items (Home X, Home Y, and Home Z) to the LCD menu.
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//
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//#define INDIVIDUAL_AXIS_HOMING_MENU
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//
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// SPEAKER/BUZZER
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//
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@ -996,6 +996,13 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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//
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//#define REVERSE_MENU_DIRECTION
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//
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// Individual Axis Homing
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//
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// Add individual axis homing items (Home X, Home Y, and Home Z) to the LCD menu.
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//
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//#define INDIVIDUAL_AXIS_HOMING_MENU
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//
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// SPEAKER/BUZZER
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//
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@ -1004,6 +1004,13 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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//
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//#define REVERSE_MENU_DIRECTION
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//
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// Individual Axis Homing
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//
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// Add individual axis homing items (Home X, Home Y, and Home Z) to the LCD menu.
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//
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//#define INDIVIDUAL_AXIS_HOMING_MENU
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//
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// SPEAKER/BUZZER
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//
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@ -873,6 +873,13 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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//
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//#define REVERSE_MENU_DIRECTION
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//
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// Individual Axis Homing
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//
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// Add individual axis homing items (Home X, Home Y, and Home Z) to the LCD menu.
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//
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//#define INDIVIDUAL_AXIS_HOMING_MENU
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//
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// SPEAKER/BUZZER
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//
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@ -864,6 +864,13 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
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//
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//#define REVERSE_MENU_DIRECTION
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//
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// Individual Axis Homing
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//
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// Add individual axis homing items (Home X, Home Y, and Home Z) to the LCD menu.
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//
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//#define INDIVIDUAL_AXIS_HOMING_MENU
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//
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// SPEAKER/BUZZER
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//
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